That's Magic: The Gathering, the collectable card game, and Bob Ross, the painter
Theres certainly a lot to be discovered and to look forward to
And its got that funky, shonky feeling where the bugs and weirdnesses collude to make a moment that is very odd indeed
Commander players also find it annoying how Smothering Tithe's controller must ask, "Will you pay 2?" every single time a card is drawn

Each turn can begin by drawing a card, and then doing any appropriate actions, like: Attaching an Energy card to a Pokemon (only limited to once per turn) Evolving a Basic Pokemon to its Stage 1 form (can be done as many times per turn as possible) Triggering the effects of your Pokemon abilities (most abilities can only be played once per turn) Use Trainer cards (Supporter and Stadium cards can only be played once per turn, but other types of Trainer cards can be used multiple times in the same turn) Retreating and paying the retreat cost of your Active Pokemon (only limited to once per turn, and as long as you have at least one benched Pokemon to replace your Active Pokemon) Attacking the opponents Active Pokemon (only limited to once per turn, and doing this action automatically ends your turn) You can also end your turn without making any attacks by simply announcing it to your opponent

That's why one of the things I've been anticipating if how (if at all) Wizards of the Coast adapts that to Magic: The Gathering with the upcoming M:TG - FF set