Provided you manage your mana right, this deck is fun to play and encourages experimentation by running it with the four different Commanders
With no preexisting method of assessing battles and their role in Magic decks, the weeks ahead will see an exciting race to discover the most powerful battles with good old-fashioned trial and error by deck designers and competitors alike
Its good when you need to gain life, and the fact that you can reanimate a nonland permanent opens the possibilities for cards like Lunar Convocation, Builder's Talent, and Hopeless Nightmare, among others
Skullbriar Counter Voltron Skullbriar, the Walking Grave was one of the very first decks I built when I got into Commander back in 2011
Often, the correct choice will be to take the full trample damage, rather than take the nearly-full trample damage and lose a creature
Add the fact that this enchantment is indestructible and can become a massive creature, and you have a strong card or even commander